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Messages - David

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16
Items / Re: Some Name Alteration Items
« on: September 20, 2007, 09:58:19 am »
Just use the Reset display name CSS item...I'll add it to this posting to save you work finding it...add it to the shop as you would any item and allow it to be bought as required.

17
Items / Re: Some Name Alteration Items
« on: August 22, 2007, 10:23:12 am »
Another mod you have installed has already edited the files that show fails you thus need to do a manual installation of this mod. Please read:

http://docs.simplemachines.org/index.php?topic=402.msg531#msg531

http://www.simplemachines.org/community/index.php?topic=34526.0

The following may also prove helpful:

http://modparser.dev.dansoftaustralia.net/

18
Items / Re: Some Name Alteration Items
« on: August 15, 2007, 03:32:17 am »
IWhat am I doing wrong?

 Most everything really...

 The NameAlterations zip file isn't an installation package at all so the package manager won't handle it. You unpack it on your local machine then put the items into the shop items directory just like any other items.

19
Items / Re: Item: EggAvatar
« on: July 06, 2007, 07:12:25 am »
My pleasure guys...if you need me just yell "Backup!"...maybe that should be my new username?

20
Items / Re: Item: EggAvatar
« on: July 06, 2007, 12:39:58 am »
I'm feeling in a kind mood...see below

21
My thinking was to keep to a new single image under the avatar and have that be a link to the awards mod (different directory than the awards proper)...so that the awards mod would still do as it did before but this would be a second layer to it...that would mean the awards mod would have a total of two images under the avatar...one for it's usual awards and the other for the items.

 The items would then put an image into a new items directory of the awards mod when gained and remove said image when the items were used/sold etc.

 I'm just thinking that it might be easier to piggyback this onto the awards mod than do it from scratch.

 As per the standard awards mod the profile would have a link to the awards directory (as it does now) and a new link to the member items directory.

 Doubtless everyone else will have different ideas...

22
Have you looked at Jay Bachatero's Awards Mod...perhaps that could be used...with his permission?

23
Items / Re: Free Money Idea
« on: June 30, 2007, 06:58:18 pm »
Just thinking out loud...I tend to avoid Karma changing items or adapt them to change money...maybe this one could deduct money from the user and give it to either the poorest member or equally to all members (with or without a PM notification?) Would that seem useful/reasonable as an alternative?

24
Items / Re: Arcade Pass Item and SMF Arcade Integration
« on: June 30, 2007, 06:51:31 pm »
Quote
So the situation is, I'm doing nothing until Hambil updates his mod or confirms it works with 2.0.8 Until then I will wait patiently

 Yep...2.09 as well now Rider. I have Hambil's private email and have tried to contact him with no luck...hope he's OK. I haven't seen him on any board or site for a while.

 He's been a massive help to a great many people, both with mods and general support, so I do hope we'll soon see him again.

25
Modifications / Re: SMFPets Version 0.2
« on: June 30, 2007, 12:03:43 pm »
Last bit first...if you read the topic you'll find the error you've reported discussed at length. There isn't a proper fix for it as it's a bug in v0.2.

 It's 4 in the morning here so I'm just too tired to write a long explanation of how to add pets...that too is likely to be in past postings here but if you haven't found it by the time I surface again tomorrow and nobody else answers I'll try to write you an explanation then.

26
Modifications / Re: SMFPets Version 0.2
« on: June 30, 2007, 09:13:12 am »
Please read the rest of the topic before posting a query...I answered this one yesterday as well from another member...se page 7 of this topic where I posted a copy of the file you want.

27
Modifications / Re: SMFPets Version 0.2
« on: June 29, 2007, 02:06:06 am »
Try reading the rest of the topic before you post a query...I uploaded the file you need as an attachment to one of my posts...probably on page 7 of this topic or thereabouts.

28
Modifications / Re: SMFPets Version 0.2
« on: June 27, 2007, 03:54:26 am »
Quote
XP isn't truly out of ALPHA
...fixed it for you

29
Modifications / Re: SMFPets Version 0.2
« on: June 27, 2007, 02:28:50 am »
 I understand what you mean...the development of it has been a long road for sure and it's not anywhere near the end yet. Basil Beard (BB from now on) has had to learn as he goes along (I know that from reading his postings) he also has other commitments one way or another. I've worked with professional programmers in the past and many of those started off doing projects such as this in order to have something to learn on.

 I suppose the reason why I have a feeling that it will keep moving forward is that when we were all suffering the problems in v0.1 people thought that wouldn't get fixed yet here we are with v0.2 and, by comparison, few and minor problems. I'm not seeking to minimise the issues with v0.2 but v0.1 was way worse.

 BB did give a sort of mini roadmap for future development in a posting a while back and suggested that he was a good way along that path prior to issuing another version...that said he's never said that the project would become an official and approved one...actually he's cast doubt on that happening.

 I'm doing my best not to put words in BB's mouth as it were...just giving a digest, as I see it, of some of what he's said...no doubt he'll put me right if needs be.

 So...you may be right...the project may never get out of beta, but I do think it's rather premature to reach any conclusion on it at this point and am hopeful as to a new version coming out sometime relatively soon with bug fixes as well as new features (in a past posting of mine that was in reply to BBs request for member wish lists I made mine a maintainance release with bug fixes and no new features so from that you can, I hope, tell that I'd rather see bug free relable code slowly grow than leaving bugs in place and adding feature count.)

 I haven't given up on BB or his mod just yet...let's see what he has to say for himself about it should he happan on your posting and this reply.

 Having suffered from a mistake I made in using other beta code on a different forum (a phpBB one) I stand by what I said about not using it on a live/production forum...to do otherwise is to take big risks with the forum integrity. That mistake hurt so I hope I've saved others from something similar by speaking up about it.

 Maybe your posting will spur BB on to prove you wrong...I doubt you or I will mind that one little bit if it happens.

30
Items / Re: Item: EggAvatar
« on: June 25, 2007, 09:29:18 am »
If the egged person does nothing about it then the egging is permanent however the egged person can easily go back to their unegged image.so it's up to them.

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