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Messages - Basil Beard

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1
Coding / Re: SMF Pets - Code link wrong
« on: July 12, 2008, 11:40:29 am »
Just remove the phrase "http://sandbox.nomicville.com/index.php" from Shop-Pets.php wherever it appears. probably should actually use some $url setting built into SMF, but I think that'll work.

2
The way database code is handled was changed in SMF 2.0, and thus its no simple to task to convert the code to work with it. If the shop is important to you, don't upgrade to 2.0. I am sure Daniel is busy with other stuff, and will work on upgrading everything when he gets a chance, but until them just sit tight and be glad we have a shop mod in the first place.  :D

3
General SMFShop Discussion / Re: Compatible with SMF 2.0?
« on: May 01, 2008, 04:02:07 am »
Oh I see... for some reason when I thought I was installing SMF 2.0 it just installed 1.1.4. Thats why I didn't have any problems.  :buck2:

4
Modifications / Re: SMFPets Version 0.2
« on: April 28, 2008, 04:52:33 am »
So I decided to sit down and start working on this again -- see if I could fix some bugs and what not.

The problem is, I can't replicate the bugs on my own copy of the mod. I've tried naming/decribing my pet with quotes, semi-colons and other such things that were causing people trouble. And it didn't give me any errors. So yeah, new policy if you want me to ever potentially fix a bug (still no promises I will do so it a timely manner, but the chances will be improved) -- send me a personal message here with all important/relevant information (like what version of PHP and SMF you are running). Posting in the forum is fine, as it allows others to respond as well, but PM's will allow me to figure out what needs to be fixed in a less cluttered manner =)

5
General SMFShop Discussion / Re: Compatible with SMF 2.0?
« on: April 28, 2008, 02:50:29 am »
I just installed SMF Shop 3 on SMF 2.0 beta and it seemed to work fine.

Are there any know issues with the combination, or is it just not currently guaranteed to work?

6
Modifications / Re: SMFPets Version 0.2
« on: March 28, 2008, 02:10:47 pm »
Um no, assuming I coded the item right, which might not be the case. I'm too lazy to check, you should be able to select how many max pets a cage allows when you first add the cage as an item. That is where the "item_info[1]" gets set. Last I checked, SMF shop supports four of these variables per item, sorted in $item_info[1] through $item_info[4]. If for some reason I messed up how the item is added, just change $item_info[1] to 10 if you want to hardcode the change to 10 pets.

7
Requested additions / Re: Inventory Items
« on: March 28, 2008, 08:01:04 am »
Having items increase/decrease Karma and increase/decrease money at the same time is very very easy. You could basically just, steal the code from the karma increase item and steal the code from a money increase item and smoosh them together.

It would also be pretty easy to use a new field instead of Karma. Just add a col to the members database table  :D

8
Modifications / Re: SMFPets Version 0.2
« on: March 28, 2008, 06:51:40 am »
So I think I recall putting some limiting factor in. That you should be able to edit when you add the cage as an item. That way, you can allow your members to have extra pets, but not too many extra pets.  :P

9
Modifications / Re: SMFPets Version 0.2
« on: March 28, 2008, 04:19:43 am »
If I had to wager a guess, Ricardo-san, I would say different versions of PHP. Because yeah, everything pretty much works fine for me as well.  :P

10
Requested additions / Re: Inventory Items
« on: March 27, 2008, 11:30:44 am »
The short answer is yes. Its totally possible. The items are just rows in a database, and the stuff that displays things next to the avatar just calls database rows to get all that information.

I recall someone trying to do this before, you can always poke around and see if anything became of it. If not, you'll have to either do it yourself, or wait for someone else here to do it for you. Making it work right probably isn't hard as long as you understand some PHP/Sql. =)

11
Modifications / Re: SMFPets Version 0.2
« on: March 27, 2008, 11:26:35 am »
I was going to rant, but then I realized that it really isn't fair to you guys. None of you are really griping like people did before. You  are just being like "This mod is broken" to which I respond "Lol yeah thats why its in beta and version 0.2  :D".

The current status of things remains as follows: The only thing I get out of doing this is personal satisfaction. Because of that, I will only work on this when I A) feel like working on in and B) have the time. I'm in college right now, so not only rarely have the time to work on projects like this, when I do have the time I feel like doing other stuff.

So feel free to keep on asking questions, answering questions, pointing out bugs, and fixing bugs but it still remains that I am well aware of the state this mod is in and really don't care. If someone wants to take my code and run with it, please go right ahead. I'd love to see a working version as much as anyone =) 

12
Installation Problems / Re: SMF Shop Admin Panel
« on: January 15, 2008, 07:53:46 am »
If it was installed correctly, you should have a "shop" section in the sidebar of SMF's admin control panel. From there, you should be able to adjust all the things you mentioned. If some some reason it isn't there, then it was install wrong and I would suggest uninstalling and reinstalling. =)

13
Modifications / Re: SMFPets Version 0.2
« on: October 15, 2007, 03:35:49 am »
Quote
Use PHP Myadmin or something like that to manually remove the quote from the description or name.

What an arrogant advice. Since month many people please here to fix some distgusting bugs. May be one should forget this buggy mod at all?

You're right. Maybe you should forget about a buggy 0.2 version of a mod that hasn't been officially released in any capacity because it is a 0.2 version and thus has bugs. Because honestly, I could care less about the people who are selfish enough to download and install the beta version of a mod, and then act like it is their God given right to get someone to fix the bugs in said beta version. And if that someone doesn't fix the bug, their are "arrogant" and "disgusting". If you care that much, fix the bugs yourself. If you don't care that much, quit bugging me and go play with actual mods that have been officially released.

14
Modifications / Re: SMFPets Version 0.2
« on: September 30, 2007, 01:18:27 am »
probably the semi-colon. Something must be wrong with the code that deals with bad tags. So like, same issue as the ' sign problem. Can anyone who is good with that kind of stuff look at it and propose a fix?  :buck2:

15
Modifications / Re: SMFPets Version 0.2
« on: September 28, 2007, 01:23:57 pm »
Probably something wrong with the skill. A quote ' in something being put in the database, i'd guess.

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