Like I said in part 1, these are not advanced. They're just here to save the lazy folks a few minutes of editing. If you want the cool graphics I use for them, let me know your email address & I'll package them up for you.
Pet Rock- save as petrockItem.php<?php/*********************************************************************************** SMFShop item ************************************************************************************* SMFShop: Shop MOD for Simple Machines Forum ** =============================================================================== ** Software Version: SMFShop 3.0 (Build 12) ** $Date:: 2007-01-18 19:26:55 +1100 (Thu, 18 Jan 2007) $ ** $Id:: testitem.php 79 2007-01-18 08:26:55Z daniel15 $ ** Software by: DanSoft Australia (http://www.dansoftaustralia.net/)** Copyright 2005-2007 by: DanSoft Australia (http://www.dansoftaustralia.net/)** Support, News, Updates at: http://www.dansoftaustralia.net/ ** ** Forum software by: Simple Machines (http://www.simplemachines.org) ** Copyright 2006-2007 by: Simple Machines LLC (http://www.simplemachines.org) ** 2001-2006 by: Lewis Media (http://www.lewismedia.com) ************************************************************************************* This program is free software; you may redistribute it and/or modify it under ** the terms of the provided license as published by Simple Machines LLC. ** ** This program is distributed in the hope that it is and will be useful, but ** WITHOUT ANY WARRANTIES; without even any implied warranty of MERCHANTABILITY ** or FITNESS FOR A PARTICULAR PURPOSE. ** ** See the "license.txt" file for details of the Simple Machines license. ** The latest version of the license can always be found at ** http://www.simplemachines.org. ***********************************************************************************/// This is just to make sure that the item is used through SMF, and people aren't accessing it directly// Additionally, this is used elsewhere in SMF (in almost all the files)if (!defined('SMF')) die('Hacking attempt...');/* * This is a very simple item example. For a slightly more advanced example * (one that gets input from the user), please see testitem2.php * Note that all items should try to follow the SMF Coding Guidelines, available * from http://custom.simplemachines.org/mods/guidelines.php * * Your class should always be called item_filename, eg. if your file is * myCoolItem.php then the class should be called 'item_myCoolItem'. This * class should always extend itemTemplate. */class item_petrockItem extends itemTemplate{ // When this function is called, you should set all the item's // variables (see inside this example) function getItemDetails() { // The author's name $this->authorName = 'Organic'; // The author's website $this->authorWeb = ''; // The author's email address $this->authorEmail = 'gettinggeeky@gmail.com'; // --- Values changeable from within the SMFShop admin panel --- // The name of the item $this->name = 'Pet Rock'; // The item's description $this->desc = 'The groovy gift made popular in the 1970s.'; // The item's price $this->price = 5; // --- Unchageable values --- // These values can not be changed when adding the item, they are stuck on what you set them to here. // Whether the item requires input or not. In this case, we don't need // any input $this->require_input = false; // Set this to 'false' if the item is unusable. This is good for display // items, such as rocks :). $this->can_use_item = false; } // Since this item requires no input, we don't need to have a getUseInput function // here (see the testitem2.php file if you want to make an item that needs input) // This is where all the fun begins. This function is called when // the user actually uses the item. Return stuff, DON'T ECHO! function onUse() { return 'Hello, I am a test!<br />This is all the test item does!!'; }}?>
2 dozen red roses- save as rosesItem.php<?php/*********************************************************************************** SMFShop item ************************************************************************************* SMFShop: Shop MOD for Simple Machines Forum ** =============================================================================== ** Software Version: SMFShop 3.0 (Build 12) ** $Date:: 2007-01-18 19:26:55 +1100 (Thu, 18 Jan 2007) $ ** $Id:: testitem.php 79 2007-01-18 08:26:55Z daniel15 $ ** Software by: DanSoft Australia (http://www.dansoftaustralia.net/)** Copyright 2005-2007 by: DanSoft Australia (http://www.dansoftaustralia.net/)** Support, News, Updates at: http://www.dansoftaustralia.net/ ** ** Forum software by: Simple Machines (http://www.simplemachines.org) ** Copyright 2006-2007 by: Simple Machines LLC (http://www.simplemachines.org) ** 2001-2006 by: Lewis Media (http://www.lewismedia.com) ************************************************************************************* This program is free software; you may redistribute it and/or modify it under ** the terms of the provided license as published by Simple Machines LLC. ** ** This program is distributed in the hope that it is and will be useful, but ** WITHOUT ANY WARRANTIES; without even any implied warranty of MERCHANTABILITY ** or FITNESS FOR A PARTICULAR PURPOSE. ** ** See the "license.txt" file for details of the Simple Machines license. ** The latest version of the license can always be found at ** http://www.simplemachines.org. ***********************************************************************************/// This is just to make sure that the item is used through SMF, and people aren't accessing it directly// Additionally, this is used elsewhere in SMF (in almost all the files)if (!defined('SMF')) die('Hacking attempt...');/* * This is a very simple item example. For a slightly more advanced example * (one that gets input from the user), please see testitem2.php * Note that all items should try to follow the SMF Coding Guidelines, available * from http://custom.simplemachines.org/mods/guidelines.php * * Your class should always be called item_filename, eg. if your file is * myCoolItem.php then the class should be called 'item_myCoolItem'. This * class should always extend itemTemplate. */class item_rosesItem extends itemTemplate{ // When this function is called, you should set all the item's // variables (see inside this example) function getItemDetails() { // The author's name $this->authorName = 'Organic'; // The author's website $this->authorWeb = ''; // The author's email address $this->authorEmail = 'gettinggeeky@gmail.com'; // --- Values changeable from within the SMFShop admin panel --- // The name of the item $this->name = '2 dozen red roses'; // The item's description $this->desc = '24 long-stem roses would brighten the day of anyone that receives them.'; // The item's price $this->price = 65; // --- Unchageable values --- // These values can not be changed when adding the item, they are stuck on what you set them to here. // Whether the item requires input or not. In this case, we don't need // any input $this->require_input = false; // Set this to 'false' if the item is unusable. This is good for display // items, such as rocks :). $this->can_use_item = false; } // Since this item requires no input, we don't need to have a getUseInput function // here (see the testitem2.php file if you want to make an item that needs input) // This is where all the fun begins. This function is called when // the user actually uses the item. Return stuff, DON'T ECHO! function onUse() { return 'Hello, I am a test!<br />This is all the test item does!!'; }}?>
Teddy Bear- save as teddyItem.php<?php/*********************************************************************************** SMFShop item ************************************************************************************* SMFShop: Shop MOD for Simple Machines Forum ** =============================================================================== ** Software Version: SMFShop 3.0 (Build 12) ** $Date:: 2007-01-18 19:26:55 +1100 (Thu, 18 Jan 2007) $ ** $Id:: testitem.php 79 2007-01-18 08:26:55Z daniel15 $ ** Software by: DanSoft Australia (http://www.dansoftaustralia.net/)** Copyright 2005-2007 by: DanSoft Australia (http://www.dansoftaustralia.net/)** Support, News, Updates at: http://www.dansoftaustralia.net/ ** ** Forum software by: Simple Machines (http://www.simplemachines.org) ** Copyright 2006-2007 by: Simple Machines LLC (http://www.simplemachines.org) ** 2001-2006 by: Lewis Media (http://www.lewismedia.com) ************************************************************************************* This program is free software; you may redistribute it and/or modify it under ** the terms of the provided license as published by Simple Machines LLC. ** ** This program is distributed in the hope that it is and will be useful, but ** WITHOUT ANY WARRANTIES; without even any implied warranty of MERCHANTABILITY ** or FITNESS FOR A PARTICULAR PURPOSE. ** ** See the "license.txt" file for details of the Simple Machines license. ** The latest version of the license can always be found at ** http://www.simplemachines.org. ***********************************************************************************/// This is just to make sure that the item is used through SMF, and people aren't accessing it directly// Additionally, this is used elsewhere in SMF (in almost all the files)if (!defined('SMF')) die('Hacking attempt...');/* * This is a very simple item example. For a slightly more advanced example * (one that gets input from the user), please see testitem2.php * Note that all items should try to follow the SMF Coding Guidelines, available * from http://custom.simplemachines.org/mods/guidelines.php * * Your class should always be called item_filename, eg. if your file is * myCoolItem.php then the class should be called 'item_myCoolItem'. This * class should always extend itemTemplate. */class item_teddyItem extends itemTemplate{ // When this function is called, you should set all the item's // variables (see inside this example) function getItemDetails() { // The author's name $this->authorName = 'Organic'; // The author's website $this->authorWeb = ''; // The author's email address $this->authorEmail = 'gettinggeeky@gmail.com'; // --- Values changeable from within the SMFShop admin panel --- // The name of the item $this->name = 'Teddy Bear'; // The item's description $this->desc = 'A special friend to hug at the end of a rough day.'; // The item's price $this->price = 30.00; // --- Unchageable values --- // These values can not be changed when adding the item, they are stuck on what you set them to here. // Whether the item requires input or not. In this case, we don't need // any input $this->require_input = false; // Set this to 'false' if the item is unusable. This is good for display // items, such as rocks :). $this->can_use_item = false; } // Since this item requires no input, we don't need to have a getUseInput function // here (see the testitem2.php file if you want to make an item that needs input) // This is where all the fun begins. This function is called when // the user actually uses the item. Return stuff, DON'T ECHO! function onUse() { return 'Hello, I am a test!<br />This is all the test item does!!'; }}?>